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<?xml-stylesheet type="text/xsl" href="../assets/xml/rss.xsl" media="all"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Daniel D. Johnson (Posts about art)</title><link>https://www.danieldjohnson.com/</link><description></description><atom:link href="https://www.danieldjohnson.com/categories/art.xml" rel="self" type="application/rss+xml"></atom:link><language>en</language><copyright>Contents © 2025 &lt;a href="mailto:daniel.dw.johnson@gmail.com"&gt;Daniel D. Johnson&lt;/a&gt; </copyright><lastBuildDate>Mon, 01 Sep 2025 09:09:05 GMT</lastBuildDate><generator>Nikola (getnikola.com)</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><item><title>Spiral Clock for Pebble</title><link>https://www.danieldjohnson.com/2016/08/12/spiral-clock-for-pebble/</link><dc:creator>Daniel D. Johnson</dc:creator><description>&lt;p&gt;I had some free time recently, and felt like making a new watchface for my Pebble Time. The basic idea is that the outer spiral makes one revolution every hour, but the previous path of the spiral remains. Over time, the whole watchface fills up with the growing spiral.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://www.danieldjohnson.com/media/uploads/2016/08/spiral-clock.png" alt="Spiral Clock" width="144" data-imported-height="168" class="aligncenter"&gt;&lt;/p&gt;
&lt;p&gt;As with my previous watchface, the code is available on &lt;a href="https://github.com/danieldjohnson/spiral-watchface"&gt;GitHub&lt;/a&gt;. You can also download it from the &lt;a href="https://apps.getpebble.com/en_US/application/57ae8921bb85ed9aa5000310"&gt;Pebble App Store&lt;/a&gt; if you have a Pebble (it should work on the original Pebble, the Pebble Time, and the Pebble Time Round).&lt;/p&gt;</description><category>art</category><category>clock</category><category>Pebble</category><category>time</category><guid>https://www.danieldjohnson.com/2016/08/12/spiral-clock-for-pebble/</guid><pubDate>Fri, 12 Aug 2016 00:00:00 GMT</pubDate></item><item><title>Reading an Artificial Mind: Visualizing the Neural Net</title><link>https://www.danieldjohnson.com/2015/09/15/reading-an-artificial-mind-visualizing-the-neural-net/</link><dc:creator>Daniel D. Johnson</dc:creator><description>&lt;div&gt;&lt;p&gt;In my previous post, I described my music-composing neural network. In some of the time since then, I extracted some interesting images to visualize the neural network's internal state. And this is what I got:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.danieldjohnson.com/media/uploads/2015/09/img3.png"&gt;&lt;img src="https://www.danieldjohnson.com/media/uploads/2015/09/img3.png" alt="Network Snapshot" class="aligncenter"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.danieldjohnson.com/2015/09/15/reading-an-artificial-mind-visualizing-the-neural-net/"&gt;Read more…&lt;/a&gt; (8 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>art</category><category>composition</category><category>music</category><category>neural network</category><category>Uncategorized</category><category>visualization</category><guid>https://www.danieldjohnson.com/2015/09/15/reading-an-artificial-mind-visualizing-the-neural-net/</guid><pubDate>Tue, 15 Sep 2015 19:51:51 GMT</pubDate></item><item><title>Squared 3.0 for Pebble Time</title><link>https://www.danieldjohnson.com/2015/06/13/squared-3-0-for-pebble-time/</link><dc:creator>Daniel D. Johnson</dc:creator><description>&lt;p&gt;For a few years, I've had a Pebble, and I recently upgraded to a Pebble Time. So far I really like it: its more comfortable, it looks cooler, and it has a color display! However, my favorite watchface for Pebble (&lt;a href="http://forums.getpebble.com/discussion/5017/animated-watchface-squared"&gt;Squared&lt;/a&gt; by lastfuture) was only black-and-white, and it seemed like a waste to use a non-color watchface on my color Pebble. So, naturally, since the watchface was open-source and Pebble has great development tools, I was able to make a color version!&lt;/p&gt;
&lt;p&gt;I present, Squared 3.0:
&lt;a href="https://www.danieldjohnson.com/media/uploads/2015/06/Screenshot.png"&gt;&lt;img src="https://www.danieldjohnson.com/media/uploads/2015/06/Screenshot.png" alt="Screenshot" width="144" data-imported-height="168" class="aligncenter size-full wp-image-280"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The code is available on &lt;a href="https://github.com/danieldjohnson/Squared_3.0"&gt;GitHub&lt;/a&gt;, and you can download it from the &lt;a href="http://apps.getpebble.com/en_US/application/557c9df3db598ba3db000084"&gt;Pebble App Store&lt;/a&gt; if you have a Pebble Time yourself. Enjoy!&lt;/p&gt;</description><category>art</category><category>clock</category><category>Pebble</category><category>time</category><category>Uncategorized</category><guid>https://www.danieldjohnson.com/2015/06/13/squared-3-0-for-pebble-time/</guid><pubDate>Sat, 13 Jun 2015 14:52:28 GMT</pubDate></item><item><title>Subdivision</title><link>https://www.danieldjohnson.com/2014/12/30/subdivsion/</link><dc:creator>Daniel D. Johnson</dc:creator><description>&lt;div&gt;&lt;p&gt;This is an experiment I started working on many months ago, but didn't actually finish until recently. It was based on some doodles I used to make, where I would draw a bunch of lines, continuing each until it intersected with others. It creates a bunch of lines randomly, and then extends them until they intersect, coloring the regions between the lines.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.danieldjohnson.com/2014/12/30/subdivsion/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>art</category><category>canvas</category><category>Experiments</category><category>graph</category><category>javascript</category><category>lines</category><guid>https://www.danieldjohnson.com/2014/12/30/subdivsion/</guid><pubDate>Tue, 30 Dec 2014 10:37:27 GMT</pubDate></item><item><title>Shift Clock</title><link>https://www.danieldjohnson.com/2014/08/18/shift-clock/</link><dc:creator>Daniel D. Johnson</dc:creator><description>&lt;div&gt;&lt;p&gt;I'm really happy with how this experiment turned out. It's a clock that spells out the time with squares, and then shifts those squares into their new positions whenever the time changes. It draws the time text into a hidden tiny &lt;code&gt;canvas&lt;/code&gt; element at each minute, then uses &lt;code&gt;getImageData&lt;/code&gt; to extract the individual pixels. Any pixel that has been drawn with an alpha &amp;gt; 0.5 is set as a destination for the next squares animation. The animations themselves are performed using &lt;a href="http://d3js.org/"&gt;d3.js&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The picture above is of the &lt;a href="https://www.danieldjohnson.com/experiments/shiftclock/white.html"&gt;black-on-white version&lt;/a&gt;. There is also a &lt;a href="https://www.danieldjohnson.com/experiments/shiftclock/black.html"&gt;grey-on-black version&lt;/a&gt;, if you prefer that color scheme. &lt;/p&gt;&lt;p&gt;&lt;a href="https://www.danieldjohnson.com/2014/08/18/shift-clock/"&gt;Read more…&lt;/a&gt; (6 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>algorithm</category><category>art</category><category>canvas</category><category>clock</category><category>Experiments</category><category>javascript</category><category>text</category><category>time</category><guid>https://www.danieldjohnson.com/2014/08/18/shift-clock/</guid><pubDate>Mon, 18 Aug 2014 23:19:06 GMT</pubDate></item><item><title>Infinite Triangles</title><link>https://www.danieldjohnson.com/2014/06/30/infinite-triangles/</link><dc:creator>Daniel D. Johnson</dc:creator><description>&lt;div&gt;&lt;p&gt;This experiment was one of my first experiments with WebGL. The story behind this one starts with a camping trip I took with some friends. We didn't camp in the wilderness because of logistical issues, so we ended up camping close to a beach. On the beach, people started to build sand sculptures, so I began working on a Sierpinski-esque triangle design, but with recursion in the inner triangle as well. Ultimately, a few other people ended up working on the increasingly intricate design. After the camping trip ended, the triangular fractals (affectionately called "tringles" by my friend Sarah) became a sort of running joke and obsession, and we ended up doodling them all over the place. Eventually I decided to make a version with code that would be infinite.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.danieldjohnson.com/2014/06/30/infinite-triangles/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>art</category><category>Experiments</category><category>fractal</category><category>GLOW</category><category>glsl</category><category>WebGL</category><guid>https://www.danieldjohnson.com/2014/06/30/infinite-triangles/</guid><pubDate>Mon, 30 Jun 2014 04:54:31 GMT</pubDate></item><item><title>Stacked Clock</title><link>https://www.danieldjohnson.com/2014/06/30/stacked-clock/</link><dc:creator>Daniel D. Johnson</dc:creator><description>&lt;div&gt;&lt;p&gt;This is one of my favorite experiments. I had the original idea during a vacation to Hawaii. Basically, I wanted to make a clock where the hands were connected end-to-tip instead of all being connected to the center of the clock, making a sort of time arm (second hand starting where minute hand ended, etc). I made a version of that using Rainmeter on my desktop for a while.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.danieldjohnson.com/2014/06/30/stacked-clock/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>art</category><category>canvas</category><category>clock</category><category>Experiments</category><category>javascript</category><category>time</category><guid>https://www.danieldjohnson.com/2014/06/30/stacked-clock/</guid><pubDate>Mon, 30 Jun 2014 04:20:46 GMT</pubDate></item><item><title>Motion Cells</title><link>https://www.danieldjohnson.com/2014/06/30/motion-cells/</link><dc:creator>Daniel D. Johnson</dc:creator><description>&lt;p&gt;This is an experiment I made a long time ago, inspired by a flocking cellular automaton I saw on &lt;a href="http://rectangleworld.com/blog/archives/587"&gt;Rectangle World&lt;/a&gt;. In this experiment, the canvas is divided into a bunch of cells, each of which maintain a vector. Every frame, each cell attempts to make its vector closer to the vectors of its neighbors, and the vectors are "normalized" so that the average length is 1 (some are longer, some are shorter). On top of this, I built 19 different variations, each of which displays the results in a different way.&lt;/p&gt;
&lt;p&gt;My first few variations display the actual vectors, either just as lines or by mapping direction to hue and length to brightness. In most of the other variations, the code places particles "on top" of the cells, and they move in the direction that the vectors point. In a few of the variations, I connect the particles to each other and draw lines between them, making a sort of web effect. This was one of the first experiments I made with the HTML5 Canvas, and I like how it looks.&lt;/p&gt;</description><category>art</category><category>canvas</category><category>cellular automaton</category><category>Experiments</category><category>javascript</category><category>particles</category><guid>https://www.danieldjohnson.com/2014/06/30/motion-cells/</guid><pubDate>Mon, 30 Jun 2014 03:59:43 GMT</pubDate></item></channel></rss>